![]() ![]() Yes, there is a Pink Egg1, but it doesn't mean there should be a Birdo in the Game. However, how he got to Birdo, is a mystery. ![]() I could see it completely in command prompt format as well. That'd be both beneficial, and completely accurate. As far as MKDS 'beta' restoring goes, I'd like someone to restore a visible menu on the debug screen of the kiosk prototype. Their internal names show a proof that the Heart item was going to be in MKDS and possibly replaced by Boo, because both Boo and Heart have similar functions. They're used in MKDD for the Heart item but they don't play in-game in MKDS Beta. Heart item from Mario Kart Double Dash was also going to be in game, because in MKDS Beta's SDAT file, SeqArc => GLOBAL_SE_COMMON, you can find 2 sounds: SEL_HEART and SET_HEART_ITEM_GET. I'm sure only for luigi_course and donkey_course, because they look extremely similar to Waluigi Pinball and DK Pass. REPLACED BY: DS Mario Circuit | Waluigi Pinball | Figure-8 Circuit | DK Pass | Cheep-Cheep Beach | N64 Block Fort NAMES: old_mario_gc | luigi_course | dokan_course | donkey_course | nokonoko_course | mini_block_course PLANNED: GCN Mario Circuit | Luigi Flipper | Pipe Place | DK Circuit | Koopa Troopa Beach | GCN Block City Gadd and Birdo were planned as playable characters the pink Egg kart that's found was possibly for Birdo The E3 2004 version had a different GCN Yoshi Circuit and Standard Karts, also Ĭhain Chomp was planned as an item later reprogrammed as Bullet BillĮ. And the early MKDS in GDC 2005 had the title music from MK64. ![]() Also I didn't have a way to disable music, so I decided to use music. Yes I know that alpha is incomplete, however no music is boring. I'm not saying this project is incredibly bad, but it's definitely far from accurate.īanned for making borderline useless posts, probably posting with the only intent of postcount++ It's pretty neat seeing in the custom models you have, but I feel like a project such as this is rather pointless, considering the fact that we already have a kiosk demo in our hands, which by the way, basically has everything 'beta' on it a la debug menu. Gadd use the Toad model/features based on what evidence we have in regards to any actual prototype. Gadd wasn't even in the alpha, hell his model wasn't even complete in the kiosk demo, so it probably would've made more sense if you just made E. Gadd, but he appears broken for me, and E. I appreciate the fact that you added in E. The physics of the kart felt a bit tweaked (I'm not certain on that), but the final drifting is still there. Restoring the alpha version, there shouldn't be any actual music in the game, which according to the stock footage, clearly shows that any form of music was not present in MKDS's earliest of builds. There's a lot of key stuff that is inaccurate in this mod. So, I played this hack, and to be honest, I didn't really find it all that impressive. What did you base your ROM hack on? Are there pictures or screenshots somewhere? In this room you have a pile of apple pies Both this Final Variant, and the Kiosk Demo Variant, will be Released in Q1 2016. The Final Hack, was became a E3 2004 Pre-alpha Replica, thus Renamed "Mario Kart DS Pre-alpha Replica". It originally aimed to restore the GDC 2005 Alpha Version, however when I realized that the Kiosk Demo was closer to the GDC 2005 Alpha than Final, so I made that Alpha Replica into the Kiosk Demo. When started, its Name was "Mario Kart DS Alpha Mashup". This is a replica of the pre-alpha MKDS from E3 2004. ![]()
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